
AICSS
CSS-first AI-style effects as React components and a CLI.
15 folders.

CSS-first AI-style effects as React components and a CLI.

An agent skill (Claude Code, Codex, OpenCode, Antigravity, MiniMax Code) that explains a technical idea by inventing a physical machine whose working is the idea, then draws it as a crafted isometric figure: dozens of small solid parts with four-tone shading, in a plate with a fi

Animated ASCII art for web pages, READMEs and terminals, in TypeScript: 240 pieces (scenes, shapes, loaders, charts, type effects, language logos, Linux distros, physics) that play in React, Next.js, Astro, one <ascii-art> tag, an animated SVG or a terminal, plus a kit for making

Fluid text transitions powered by Motion.

Real HTML with WebGL effects running over it.

A dither engine and agent skill for shadcn/ui: a WebGL shader that dithers any GLSL tone field (Bayer 2/4/8 or blue noise, palettes, theme colours, offscreen pausing, reduced motion), SVG and CSS dither fills, image dithering (ordered and error diffusion) with PNG/SVG/CSS export,

Dot-matrix animated loaders and displays.

33 isometric line drawings (pillars, app layers, a terminal, a commit graph, a vault…) that react to the pointer on springs. Plain SVG, zero dependencies, one shared animation loop, light and dark palettes, a React entry and agent skills to draw new figures in the same style.

Micro-interactions for the half-second after a click.

Interface animations built on spring physics.

The animation library every item here uses (motion/react).
244 pixel art effects (fire, explosions, magic, weather, UI rewards, pickups, transitions, critters) where every effect is a small dependency-free JS file that draws into a pixel buffer.

The largest library of animated, interactive React components.

43+ crafted UI transitions plus an agent skill.

Modular WebGPU library for shaders, 3D and GPU compute.